free web hosting | website hosting | Business Hosting | Free Website Submission | shopping cart | php hosting


 


 



Baseball

Directions
Your team is up to bat. It is the bottom of the 9th inning. The opposing team is ahead 1 to 0.

 Game Rules
For this game it is ASSUMED:*
1. If your team can get five hits or walks, you will score two runs and WIN.
2. If you get four hits or walks, you will score one run. The game will then TIED and go into extra innings. (The extra innings are not played in this game.)
3. If you score less than four hits or walks, YOUR TEAM LOSES.

 How to play
1. With your mouse, check in any one of the circles in the PITCHED BALL CHART. It wil show a Ball, Strike, Out, or hit. Record the ball, strike, out, or hit by filling in the box in the SCORE CHART for Batter 1.
2. Proceed until Batter 1:
a. has three strikes or an out - fill in the box under OUT or
b. has four balls - fill in the circle under HIT OR WALK, or
c. makes a hit - fill in the box under HIT OR WALK.
3. Proceed with Batter 2, ect.
4. Continue until your team has 3 OUTS or until it has 5 HITS OR WALKS.
 
 

Pitched Ball Chart









Score Chart


Batter 1| Balls:Strikes:Out:Hit or Walk:
Batter 2| Balls:Strikes:Out:Hit or Walk:
Batter 3| Balls:Strikes:Out:Hit or Walk:
Batter 4| Balls:Strikes:Out:Hit or Walk:
Batter 5| Balls:Strikes:Out:Hit or Walk:
Batter 6| Balls:Strikes:Out:Hit or Walk:
Batter 7| Balls:Strikes:Out:Hit or Walk:

Outs:

Hits or Walks:

5 Hits or Walks - You Win

4 Hits or Walks - You Tie

Less than 4 Hits or Walks - You Lose

Pong

Press start to run. Wave your mouse directly over the dashes under the text area to move the "paddle".
Score: 

\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\/// .... wave your cursor here

JavaScript Football

Directions
You're a quaterback in the Ultra Bowl. You are down 6 points with only 1 minute left in the game. You have the ball on your 20 yard line and you must score a touchdown to win.

 How to play
1. Select either a RUNNING or a PASSING Play by filling in block in the appropriate Down chart. If a number appears, advance your ball on the field that number of yards by checking in the marker boxes on the field. If 0 appears, there is no gain and you lose that down.

2. Continue until you get 10 or more yards and another first down. You lose possesion, and the game, if you advance less than 10 yards in 4 plays (Downs).

3. If a Fumble or an Interception appears, the opposing team gains possesion and your team loses the game. If you get a Touchdown, you score 7 points* and your team wins the game.

Field

________________________________________________________________________
________________
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
|   |     |
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
|     |   |
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
   |   |   |
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |
   |   |   |   |
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |     |   |   |   | T |
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |     |   |   |   |   | O |
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |     |   |   |   |   |   | U |
|   |   |   |   |   |   |   |   |   |   |   |   |   |     |   |   |   |   |   |   | C |
|   |   |   |   |   |   |   |   |   |   |   |   |     |   |   |   |   |   |   |   | H |
|   |   |   |   |   |   |   |   |   |   |   |     |   |   |   |   |   |   |   |   | D |
|   |   |   |   |   |   |   |   |   |   |     |   |   |   |   |   |   |   |   |   | O |
|   |   |   |   |   |   |   |   |   |     |   |   |   |   |   |   |   |   |   |   | W |
|   |   |   |   |   |   |   |   |     |   |   |   |   |   |   |   |   |   |   |   | N |
|   |   |   |   |   |   |   |     |   |   |   |   |   |   |   |   |   |   |   |   |
  |
|   |   |   |   |   |   |     |   |   |   |   |   |   |   |   |   |   |   |   |
  |   |
|   |   |   |   |   |     |   |   |   |   |   |   |   |   |   |   |   |   |
  |   |   |
|___|___|___|___|_____|___|___|___|___|___|___|___|___|___|___|___|___|_
__|___|_
__|___|
    G   5   10  15  20  25  30  35  40  45  50  45  40  35  30  25  20  15
10  5   G

Down Running Plays

1st 
2nd 
3rd 
4th 

Down Passing Plays

1st 
2nd 
3rd 
4th 
Free JavaScripts provided
by The JavaScript Source

Hangman





Score : 
Fails (6): 

This free script provided by
JavaScript Kit














Russian Roulette




Load number of bullets (1-6):


This free script provided by
JavaScript Kit

Battleship

"...We have located the enemy fleet under the command of Admiral Kompüter, but do not yet have visual contact. We suggest the best course of action is to fire at random into their vicinity and listen for the impact of the shells...

...Our intelligence sources indicate the composition of the enemy fleet is the same as our own, and has likewise been forced to resort to the same tactics as ourselves. In accordance with the rules of war, fire will be exchanged one shell at a time and vessels lost will be announced immediately...

...As per your orders you have been placed directly in command of the fleet's guns. Select the target location by clicking in the left-hand grid above. The right hand grid shows the status of our own fleet. Information as to the remaining strength of the enemy will be relayed directly to your status bar...

...We believe this battle will not be over until one or other fleet is sunk in it's entirety. Our gunners await your commands. We're counting on you, Sir..."